﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CustomPixelShaderEffect.AttributeUsageFloder
{
    [AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = false)]
    public class ShaderInfoAttribute : Attribute
    {
        public string Title { get; }
        public string Path { get; }
        public string Desc { get; }
        public ShaderInfoAttribute(string title, string path, string desc = "")
        {
            Title = title;
            Path = path;
            Desc = desc;
        }
    }
}
